PlayerUnknown’s Battlegrounds new video replay tools are more advanced than standard video-capture technology. The new software uses data instead of just a video capture. Within a 1-kilometer radius of their avatar, a player can use the 3D replay tools to zoom around the map after a match, tracking their own character, following enemies’ movements, and slowing down time to set up cinematic shots of their favorite kills. The new suite of tools enable the player to have god-like abilities in making the most insane video replays the gaming world has ever seen.
PUBG is the first big developer to adopt the toolset and implement this data-capture technology that was created by the South Korean company Minkonet. The partnership marks the first real mainstream adaptation of the new technology by Minkonet, which just opened it’s second office in Los Angeles.
According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, since the PUBG announcement, Minkonent’s phone has been ringing off the hook with studios around the world wanting to get their hands on the new replay tech.
“We’ve been getting a lot of calls and a lot of interest,” he says. “Getting in new games is really competitive, and every feature counts, but we see data capture and replay technology is probably going to be mainstream in the next few years. … I think this is going to unleash new content that’s never been seen before in games, and it’s just starting. It’s just starting right now.”
PUBG is a good testing ground for the new software. With it’s massively popular online game where each round 100 players parachute onto a map, pillage for loot, upgrade weapons and battle to survive as the last one standing. Since march PUBG has been available in early access and it has taken the gaming world to new heights. Just before the close of the year, PUBG hit 3 million concurrent players on PC, easily smashing its closest competitor, Dota 2, which has a record of 1.29 million simultaneous players.
Part of PUBG‘s success stems from developers’ relentless focus on making the game fun to watch. Live streaming is now a major part of the video-game world, with sites like Twitch and YouTube Gaming growing in prominence and eSports bursting into the mainstream.
Kim says PUBG creator Brendan Greene and CEO Chang Han Kim built the idea of data-capture into the game from the beginning, and Minkonet’s tech is a natural evolution of this focus. Minkonet and PUBG developers connected in late 2016 and started working together on the actual software earlier this year.
“One of their first visions was to have PUBG as not just a great game to play, but a great game to watch,” Kim says. “So they were already from the very beginning focused on having PUBG as a great live streaming game; esports was also one of their sort of long-term visions.”
Minkonet’s replay suite for PUBG addresses four main issues, as Kim explains it: cheating, learning, video editing and esports. Cheating is a huge issue in PUBG — more than 1.5 million accounts have been banned from the game since it hit Early Access 10 months ago.
“One of the biggest sort of issues right now in gaming is cheating, hacking,” Kim says. “There’s a core, a few people who are doing it to a lot of people. But I think with our 3D replay technology we can sort of provide an anti-cheat — we can’t prevent a hack completely. But because of what we do with the 3D death cam, people sometimes when they play, they want to know how they died, and sometimes our technology can find out how you died. Is there is something a little bit suspicious, maybe something we should be looking at?”
On top of possibly catching cheaters in the act, Minkonet’s tech allows players to review their games and cut together cinematic videos of their best (or worst, or funniest) plays. Plus, it features improved spectator modes for esports and live-streaming goodness.